Wilward Jones

“A copper stolen is still a copper earned.”

Player: Iron_Tiki
Campaign: The Black Dragon Company
Member of: The Jones Family
Game System: D&D 4E
Born: 1214 (age 37)
Theme Song

Biography

Will is a Tiefling who owns a Pub near Noryn. He currently employs two women who help him run the place, Winfrey Airalin and Clare Trannyth. They are not simple residents however; most of the political power belongs to them, even though it is never mentioned on the news.

Wilward himself is a follower of Tiamat, the evil god of greed and wealth. He was the love-child of a noble princess and a roguish Tiefling roaming the land. The princess was exiled for adultery, but Coheed, Wilward’s father, escaped and raised the boy as a proper trickster. As he grew, his morals became less sound, and he began to steal, kill, and lie for personal gain. It was more a hobby than a survival tactic for Will, and he enjoyed conning the innocent out of their hard-earned goods. His father is still alive, roaming around Ashan to this day, but Will has lost touch with him.

Wilward prides himself on his appearance. He has slicked back hair, dark red skin, a twisting set of horns, and a pair of menacingly apprehensive yellow eyes. He wears formal clothing when at work, usually a plain shirt with a dark waistcoat and a vibrant red tie.
He has an odd marking on his back, that has been there as long as he can remember.

End of Black Dragon Company Arc I

The Black Dragon Company has emerged from the city of Ha-Mun-Rah as unsung heroes. Their Pub was found destroyed by the archangel Ardeth Vay’s minions, so they decided that they would use their newfound wealth to set up shop elsewhere.

They bought a pub called the “Pleasant Voyage” in Nailo Harbor from a kind old man. Immediately they set to work on it for its grand re-opening as the Black Dragon Pub. Champagne was opened that night, in celebration of a lifetime of joy and adventure. Life was good.

End of Black Dragon Company Arc II

After a long-winded series of trials and contracts and manipulation, Wilward and his company finally managed to break free. The Dark Lord Varsuviux fell before the power of the Black Dragon Company, power was seized, and peace restored. It seemed as though the Black Dragon Company was finally free.

Freedom came at a price, however. Winfrey Airalin did not survive their trials. Now with nothing to fight, and nothing to fight for, Wilward lost interest in life, spending most of his time in seclusion until his father, Coheed Jones finally called upon him in another soul binding contract. The company had no choice.

It was under Coheed’s command that Wilward finally met his demise, at the hands of The Tiki Company. With little to live for, and a desire to see the world burn, he vowed to fight to his last breath.

But something strange happened in the last moments of his life. A bard, one Moira Magee, faced him to a crescendo of sound. They danced a dance of death, steel, and strife, and for the first time since Winfrey’s demise, Wilward found himself remembering what it was to be alive. When he struck the plucky bard down, he immediately reached out to heal; to make sure that her song did not end.

But he had made a vow. His fate was already sealed. The Company struck him down, and with his final dying breaths, he shared a song with the girl.

Character Sheet

Level 12 Tiefling Bard
Wilward Jones
+0
10
Strength
+3
17
Constitution
+0
10
Dexterity
+5
20
Intelligence
+2
15
Wisdom
+6
22
Charisma
HIT POINTS
Total
84
Bloodied
42
Surges
12
Value
21
SAVE MODIFIERS
Resist 11 Fire
+6
Initiative
5
Speed
-1 Scale
SKILLS
+7
Acrobatics
+18
Arcana
+7
Athletics
+15
Bluff
+17
Diplomacy
+11
Dungeoneering
+10
Endurance
+13
Heal
+14
History
+13
Insight
+13
Intimidate
+11
Nature
+13
Perception
+18
Religion
+9
Stealth
+15
Streetwise
+7
Thievery
FEATS
Bardic Knowledge
Bonuses to certain skills
Durable
More Healing Surges
Improved Majestic Word
Grant temp HP to allies
Linguist
Learn more Languages
Ritual Caster
Master and Perform rituals
Shield Specialization
+1 AC when using light shields
Scale Armor Proficiency
Duh
Skill Training
One more skill from my list
Turathi Weapon Training
Gain Proficiency and Damage Bonus for a bunch of weapons
25
Armor Class
Shield +2
22
Fortitude
25
Reflex
Shield +2
26
Will
RACE FEATURES
+2INT +2CHA
+2 Bluff +2 Stealth
Bloodhunt
+1 attack vs. Bloodied foes
Fire Resist
Resist 5+1/2 level
Infernal Wrath
Infernal Wrath Power
CLASS FEATURES
Bardic Training
Master and perform Rituals
Virtue of Valor
Heal anyone that makes a killing blow
Majestic Word
Heal Allies
Words of Friendship
Bonus to next Diplomacy roll
Multiclass Versatility
Multiclass into pretty much anything
Skill Versatility
+1 to untrained Skills
Song of Rest
Grants additional healing during short rest
Inspire by Example - Paragon
Grant allies attack bonus with action point
Inspire by Word - Paragon
Heal more by killing things
Inspire by Deed - Paragon
Spend two action points instead of one per encounter
BACKGROUNDS
Bar Owner
Owner of the Black Dragon Pub
AT-WILL POWERS
Guiding Strike
Increases ally accuracy
Misdirected Mark
Marks the target for an ally
ENCOUNTER POWERS
Majestic Word
Healing Power
Blunder
Move enemy, let ally attack them
Charger's Call
Give bonuses to Charging
Victorious Smite
Ally makes an attack against the target
Unluck
Mess around with friendly and enemy die rolls
Inspire Compitence - Utility
Give allies a skill check bonus
DAILY POWERS
Slayer's Song
Mass Combat Advantage
Song of Discord
Dominate the target
Hymn of the Daring Rescue
Allows ally to teleport back to me as a move action
Veil - Utility
Best Disguise ever
Glimpse the Future - Utility
Make some D20 rolls and replace an ally's roll later on
ATTACKS
1d8 + 11
+16 vs AC
Guiding Strike
1d8+8
+14 vs REF
Misdirected Mark
EQUIPMENT
+3 Demon Amulet
Gain resist 10 to a damage type for the encounter
+2 Echoing Songblade (Kophesh)
Can be used as a Bard Implement
If I crit, I can regain the use of the power
+2 Thunder Wand
+1 Damage using Thunder powers
Can use Thunderwave as an encounter power
+2 Imposter's Armor
The armor can transform itself into a set of clothes
Goblin Stompers
Shift away when missed by a melee attack
+2 Thoughtstealer Scimitar
When you hit, you can answer a yes or no question to the target
Floating Shield
It's basically like waterwings.
+2 Wand of Magic Missile
Use Magic Missile once per encounter
MONEY
Platinum
130
Gold
11165
Silver
1000
Residuum
3000

Wilward Jones

The Tiki Company's Epic adventure Great Job! Iron_Tiki