Lou Tenant

“The Lieutenant? Sure, he’s a little eccentric but I wouldn’t have anyone else as my minister of defense.”

-Astraea Allbright

Player: CurlyBrackets
Campaign: Her Majesty’s Secret Service
Game System: D&D 4E
Born: 1630 (Age 34)

Backstory

The year is +403TTC; the setting is a dusty, trench ridden battle field. A small squad of elite soldiers sit in a crude hovel to shelter from the light brown landscape’s piercing winds. An old wooden table sits in the middle littered with maps and cards, several empty booze bottles lay on the filth ridden floor. The commander of the squad sits in the corner with a weathered map of the area delicately noting down possible battle plans. The sniper, a lieutenant sits beside him occasionally making suggestions. The others are sleeping, sleeping for the last time. The Lt.‘s gun is perched against the wall beside him, it’s polished barrel standing in stark contrast to the other objects in the room, the scope is crudely attached with barn twine. The lanterns flame flickers.

It’s the end of a long drawn war, both sides’ supplies are dwindling and very few battle ready men remain. The final push is about to occur.

A gust of wind blows a thick fog of dirt into the air at the entrance. Shadows move within then abscond. Panic. A strange bottle rolls across the rutted floor, a fuse burning quickly, it’s fiery metallic contents shifting. Panic. Explosion. Death, Death, Death, heavy injury, slight injury. Protected the commander was. The 3 sleeping members are dead, the lieutenant heavily injured.

The able body takes the living and runs. Runs to the medic. Nowhere, nowhere is the medic found. Panic. Blood. Adrenaline. Shifting of personal items, scrolls found. Arcana. Dying body. Living body. Two souls, one container. Blood spills. Casting. Casting. Casting. Wind. Death and Success.

The two now act as one, the Commander and the Lieutenant. Superior combat and leadership abilities combine to form a traveling man to tell tales of that war. Someone with an obscure sense of morality and yet a firmly grasped one. Someone by the title, Bifurcated Bard.

Character Sheet




Level 7 Half-Elf Bard
Sir Lt/Cmd
0
10
Strength
+4
18
Constitution
0
11
Dexterity
+2
14
Intelligence
+2
15
Wisdom
+5
20
Charisma
HIT POINTS
Total
59
Bloodied
29
Surges
10
Value
14
SAVE MODIFIERS
Description.
+3
Initiative
+3 - 1/2 lvl
6
Speed
SKILLS
+4
Acrobatics
+12
Arcana
+8
Athletics
+9
Bluff
+15
Diplomacy
+8
Dungeoneering
+8
Endurance
+6
Heal
+8
History
+12
Insight
+9
Intimidate
+8
Nature
+11
Perception
+8
Religion
+4
Stealth
+11
Streetwise
+4
Thievery
16
Armor Class
17
Fortitude
16
Reflex
19
Will
RACE FEATURES
Bonus' to group
+1 to the following within 10 sq.
-Diplomacy
-Initiative
-Insight
CLASS FEATURES
Virtue of Valor
Temp HP!!!!!!!!
FEATS
Bardic Knowledge
Skill boosts
Improved Majestic word
More temp HP!
Group Insight
Group bonuses
Linguist
All the languages, all of them.
AT-WILL POWERS
Misdirected Mark
Range 10,CHA vs. REF, 1d8 + CHA mod and mark someone
Vicious Mockery
Range 10,CHA vs. WILL, 1d6 + mod and -2 to atk's
ENCOUNTER POWERS
Shout of Triumph
Close blast 3, CHA vs. FORT, 1d6 + mod and push targets 4 sq. Allies slide 4 sq.
Eldritch blast
Range 10 ,CHA vs REF, 1d10 + mod
Dissonant Strain
Range 5, CHA vs. WILL, 2d6 + mod and -2 to atk. An ally can make a saving throw
Unluck
Range 5, CHA vs. REF, 1d8 + mod and whole bunch of atk replacement junk
Majestic word
Heal someone in close burst 5, surge+5 + 5 temp
Words of Friendship
+5 to diplomacy for a round
DAILY POWERS
Satire of fortune
Range 10, CHa vs. Will, 3d8 + mod and replace roll when an ally misses
Satire of Bravery
Close Blast 3, CHA vs. WILL, 2d6 + mod and whole bunch of stuff
Song of defense
close burst 5, +1 to AC
Glimpse the Future
3d20, keep highest
ATTACKS
+6
+9 vs --
Anything
EQUIPMENT
Coat of eyes
+1 to perception and cannot be blinded
Wand of MM
+1 bonus
MONEY
Platinum
0
Gold
0
Silver
0
Copper
0

Lou Tenant

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