Odin "One-Eye" Oakenshield

“Ah may be old, but if there’s one thing I’ll never stop doin’, it’s fighting!”

Player: Time_Tiki
Game System: D&D 4E
Born: 1149 (age 102)
Theme Song


Before the Yantar War, Odin Oakenshield was an executioner in Fort Renwick, and he longed to break free from his sinful life beheading his fellow man and adventure out in the world, but he had not the funds nor the courage to do so. But this all changed when the Yantar War began, and ol’ Odin jumped at the chance and with his execution axe in hand, led the charge. Ever vigilant and brave, Odin used his own body as a shield in the Yantar War so that his friends and comrades in the army would remain safe, seeing as they had a family to go back to while he had none.

One day, however, as Odin’s troop was returning to headquarters for a long needed rest, they were ambushed by enemy troops, and tired as they were, Odin knew that there was no chance of escape for his allies. Odin thrust himself into battle until he dropped, buying enough time for most of his friends to escape, but he was caught nonetheless, and expected death the moment he lay down his axe. He was surprised to find himself blindfolded and later in enemy territory, in a camp where he and his captured comrades were soon faced with painful interrogation. Day after day Odin sat in that wooden chair soaked with his own blood, and soon, one by one his captured friends were killed off until only he was left. Having abandoned hope for escape, Odin became silent, wanting freedom from his life, until he heard a commotion going on outside, and the sounds of sword on steel, and the screams of battle.

These sounds rejuvenated Odin, and he attempted escape, but his bindings were too strong and he almost fell again to despair’s icy grasp, until a young dragonborn by name of Richard J. Buckles appeared in his tent and cut his bindings. Odin smiled as he picked up his old, black, rusted axe and black armor and tasted the free air for the first time in several weeks. Side-by-side with the dragonborn he soon knew as Buck, Odin fought his way to freedom and almost escaped when a nearby explosion caused Odin to once again throw himself in the path of danger to protect his new friend Buckles and a stray piece of shrapnel cut him from his forehead down his left eye and down his cheek.

After that battle, when he had recovered, Odin, now nicknamed “One-Eye”, rejoined the fray on Buck’s troop and the two grew to be close friends. With the end of the war, Buck and One-Eye said farewell to each other as while Buck looked to Goothum, One-Eye looked to the horizon, eager for his next adventure with a shiny new mordenkrad awarded to him for his services in the army.

One-Eye has continued his adventuring life, jumping from party to party and now, soon to be celebrating his 100th birthday, has arrived in the grand Fey city of Lorien where he has made a new friend in one Lennox Macduff and is preparing to set out on one last adventure before the willful soul regrettably retires from adventuring.



This is the axe Odin has wielded since his executioner days in Pseudopolis. When the Yantar War came, One-Eye decided to make a good use for the cursed weapon whose only use was to behead many a person. He used it well throughout the Yantar War and it still serves him well now in his last days as an adventurer.

It has become black and rusted over the years, stained with his enemies blood but One-Eye refuses to clean it because he says “This is the same axe that used tah chop the heads off people back home in Pseudopolis, and Ah used it back in tha war, and I ain’t never gonna clean for cleaning it means forgettin’ all that happened in mah life.”

The Valiant

The Valiant was the mordenkrad given to Odin as a reward for his services at the end of the Yantar War. One-Eye took hold of the mordenkrad named for his efforts in the war, and with a smile on his face, put in on his back, accompanying his Berserker, and with the Berserker, has served him well throughout Odin’s gamboling in the wild.

The Valiant’s golden color and shining metalwork make a beautiful contrast with the Berserker’s black and rusted appearance and One-Eye plans to one day lay this weapon to rest along with his Berserker when he retires from adventuring.


Level 11 Dwarf Fighter
Odin "One-Eye" Oakenshield
+5 against poison
+2 Dex mod, +5 Half-Level, +2 Quick Draw
Armor Class
+2 Constitution, +2 Wisdom
+2 Dungeoneering, +2 Endurance
Cast-Iron Stomach
+5 racial bonus to saving throws against poison.
Dwarven Resilience
You can use Second Wind as a minor action instead of a Standard Action.
Dwarven Weapon Proficiency
Gain proficiency with the throwing hammer and the warhammer.
Encumbured Speed
Move at normal speed when wearing heavy armor or carrying a heavy load.
Stand Your Ground
When a power forces you to move you can reduce the spaces moved by 1.
Also you can make a saving throw to avoid falling prone when you would normally be knocked prone.
Combat Challenge
Every time you attack an enemy, you can mark that enemy.
Also, whenever a marked enemy adjacent to you shifts or makes an attack that doesn't include you as a target, you can make a basic melee attack as an immediate interrupt.
Combat Superiority
You gain a bonus to opportunity attacks equal to your Wis mod, and if you hit with an opportunity attack, the target stops moving.
Fighter Weapon Talent
Gain a +1 bonus to attack rolls when using a two-handed weapon.
Armor Optimization (Paragon)
You gain a +1 bonus to AC when wearing any kind of armor.
Extra Damage Action (Paragon)
When you spend an action point, add half your level to any attack you make this turn.
Dwarven Weapon Training
Gain proficiency and a +2 bonus to damage with axes and hammers.
Potent Challenge
Add your Con mod to damage dealt from opportunity attacks.
Devoted Challenge
When you make a melee basic attack granted by Combat Challenge, gain a bonus to attack and damage rolls equal to your Wis mod.
Quick Draw
Draw your weapon with an attack action and gain a +2 to Initiative.
Gain an additional 5 HP per tier.
Draw First Blood
Any undamaged enemy you hit takes extra damage equal to your Wis mod.
Deadly Axe
Treat all axes as high crit weapons.
Brash Strike
Str + 2 vs. AC
1[W] + Str mod + Con mod damage.
You grant combat advantage to the target until the start of your next turn.
Str vs. AC
1[W] + Str mod damage and an enemy adjacent to you takes damage equal to your Str mod.
Steel Serpent Strike
Str vs. AC
2[W] + Str mod damage and the target is slowed and cannot shift until the end of your next turn.
Bull Charge
Str vs. Fort
2[W] + Str mod damage and you push the target one square and you shift into the square the target vacated.
Secondary - Str vs. Fort, you knock the target prone.
You can use this in place of a melee basic in a charge.
Bloody the Field
Str vs. AC
2[W] + Str mod + Con mod damage, if the target is bloodied, it is dazed until the end of your next turn.
All Bets Are Off
Str vs. AC
2[W] + Str mod damage, make a secondary attack
Secondary - Str +2 vs. AC, 1d6 + Str mod damage and the target is dazed until the end of your next turn.
Unbalanced Dodge (Utility)
Enemy misses you with a melee attack.
Target takes a -2 to attack rolls and all defenses until the end of its next turn.
Driving Attack
Str vs. AC
2[W] + Str mod damage and you push the target one square and then shift one square into the square the target vacated.
Secondary - Str vs. Fort, and you push the target 2 squares and knock it prone
Miss - Half damage, and you push the target 1 square.
Cometfall Charge
You charge and use this in place of a basic melee attack.
Str vs. AC
3[W] + Str mod + Con mod damage
Miss - Half damage
Thicket of Blades
Close burst 1
Str vs. AC
3[W] + Str mod damage and each target is slowed (save ends).
Unstoppable (Utility)
Gain temp HP equal to 2d6 + Con mod
Shooter's Nemesis (Utility)
You're hit by a ranged attack.
Spend a healing surge and regain additional HP equal to twice your Wis mod.

Odin "One-Eye" Oakenshield

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