Kathleen Jones


“Please do not introduce yourself. Putting a face on my prey will not make my job any easier.”

Player: Iron_Tiki
Game System: D&D 4E
Member of: The Jones Family
Born: 1228 (Age 23)
Theme Song

Biography

Kathleen Jones was the Yazaka daughter of an elderly Tiefling and his young half-elf trophy wife. Her mother left her father before she was born, and wasn’t able to care for Kathleen by herself. After a few weeks of searching, Kathleen’s mother found her a somewhat suitable home in Ontas, and left her with her new foster parents, an elderly couple named Maria and Jonas Knave. Jonas was a craftsman — a pipe-fitter, and had a somewhat comfortable place in the industrial capital of Ontas.

Maria and Jonas were a great deal more open-minded than most humans. They saw past her gray skin, solid black eyes, and emotionless face; they saw that she did indeed love them as one would love their real parents, and they raised her to be a respectable young woman. They saw her as the daughter that they could never have.

Her father died when she was sixteen, leaving their family with no form of income. Despite her palpable despair, Kathleen never cried. She comforted her mother as best she could, and when she was given the opportunity to make a quick bit of gold, she took it. Before she knew it, she was accepting jobs from faceless men, ordering her to kill and steal. She didn’t enjoy the work, but didn’t let it show. Each night that she came home with a few gold pieces was a night that she saved her and her mother from starvation.

It wasn’t long before Maria caught on. She found bloodstains on Kathleen’s clothes, mysterious notes in her pockets, and, on occasion, weapon-inflicted wounds on her daughter’s body. After nearly a year of dodging around the topic and forcing herself not to ask about her daughter’s work, she finally decided to confront Kathleen about her mysterious night-job.

When Kathleen came home that night, she was panting and out of breath. Church bells were ringing, and guards were searching the streets. Maria began to cry as Kitty told her of her latest exploit; she had just murdered the Despot’s wife by order of an anonymous benefactor. A nearby patrol overheard their conversation and broke into their house, taking both Kathleen and Maria captive.

Locked in the dungeon of the Ontas administrative building, Kathleen and her mother met the Despot of Ontas, a burly man with two swords at his belt. Kathleen attempted an apology, but the man spat in her face and took her out behind the administrative building, ordering two of his guards restrain her. He unsheathed one of his swords, and Kathleen feared she would meet her end, but a business partner of the Despot arrived and called him aside. Grudgingly, he sheathed his sword and walked off to discuss matters of oil digging. When he returned, Kathleen had disarmed the guards and made her escape.

She left Ontas that night out of fear for her own life, leaving her mother behind in the prison. For the first time in the seventeen years that she had walked the earth, Kathleen Jones cried.

If she met that man again, she would most certainly kill him.

The Horned Ghost

Kathleen left Ontas and hasn’t since returned. She believes her mother to be dead, but dares not to return and find out. She continues her work as an assassin, unsure of where now to turn.

She has no emotional ties to anyone in the world, and has decided that this is preferable for her line of work.

All Kitty knows of her blood-family is that she has two older brothers, both Tieflings, and they both bear the same birthmark. The same birthmark that she has, located on her left shoulder. She knows neither of their names, nor does she know the names of her father and mother.

The Illusive Man

Kathleen was summoned by a man who revealed himself to be her blood father. He introduced himself as Coheed Jones. After proving their relation, he revealed to her the identities of her two brothers, who were also infernal-blooded Tieflings. Horrified as she was at this discovery, Kathleen was distanced enough that she did not let it bother her. She treated her father’s orders as an ordinary job — he did promise her gold, after all.

She was sent after a Dragonborn in the Lavandan empire who went by the name of Richard J. Buckles. Her orders were to bring him back dead or alive. Kathleen recognized this name; she had, from behind the scenes, been paid to aid The Tiki Company in their struggles against Captain Krogan and the Bishkan empire. Not wanting to kill the Dragonborn, her hunt turned into a long-winded game of cat and mouse, with her and Buck tangling many times before he was finally driven to exhaustion and captured.

Upon her return, Belgaroth, Coheed’s oldest adviser, offered to pay her double what her father was giving her to help The Tiki Company. She was a blade for hire; nothing more. She did as was instructed of her, playing her part in the Company’s ultimate victory over her father.

Kathleen was glad of the outcome.

Stats

Level 8 Yazaka Assassin
Kathleen Jones
+0
10
Strength
+2
14
Constitution
+5
20
Dexterity
-1
8
Intelligence
+2
14
Wisdom
+3
17
Charisma
HIT POINTS
Total
66
Bloodied
33
Surges
9
Value
16
SAVE MODIFIERS
Resist 9 Cold, Resist 10 Force
+9
Initiative
6
Speed
SKILLS
+14
Acrobatics
+3
Arcana
+4
Athletics
+12
Bluff
+7
Diplomacy
+6
Dungeoneering
+6
Endurance
+6
Heal
+3
History
+6
Insight
+7
Intimidate
+6
Nature
+13
Perception
+3
Religion
+16
Stealth
+7
Streetwise
+14
Thievery
23
Armor Class
+1 Two-Weapon Fighting
+1 Boots of the Fencing Master
20
Fortitude
21
Reflex
+1 Two-Weapon Fighting
+1 Boots of the Fencing Master
20
Will
RACE FEATURES
+2 DEX +2 CHA
+2 Stealth +2 Perception
Cold Resist
5+1/2 Level
Flesh For the Picking
+1 Attack vs. Non-bloodied enemies
Frigid Rebuke
Yazaka Frigid Rebuke Racial Power
CLASS FEATURES
Versatile Defense
Gain Two-Weapon defense as a bonus feat
Attack Finesse
Use DEX to make basic melee attacks; Deal 1d8 extra damage once per round.
Red Scales Guild
Special attacks with the Garrote and Dagger
FEATS
Venom Hand Master
Ignore Poison Resistance and immunity on all targets
Toughness
Extra HP
Weapon Focus(Light Blade)
+1 Damage with Light Blades
Weapon Expertise(Garrote)
+1 Attack with the Garrote
Fast Runner
+2 Speed with Run and Charge
Two-Weapon Defense
+1 AC while holding a melee weapon in each hand
AT-WILL POWERS
Garrote Strangle
Take down enemies by choking them
Poisoned Dagger
Helps deliver Assassin poisons
Quick Lunge
Dart in, knock prone, dart out
Hidden Stab
Attack and Grab
Silent Stalker - Utility
Sneak up behind someone without losing cover
Ghost of the Rooftops - Utility
Jump and climb without making checks.
ENCOUNTER POWERS
Frigid Rebuke
If someone hits me, they take cold damage
Assassin's Strike
Deal extra damage on an attack
DAILY POWERS
Greenblood Oil
Prevents enemies from healing
Ungol Dust
Powerful Acid
Carrion Crawler Brain Juice
Slows the target
ATTACKS
1d4 + 8
+14 vs AC
Melee Basic
EQUIPMENT
Thieving Dagger
Steal something on an attack
Incisive Dagger
Teleportation
Blazing Arc Ki Focus
Fire attacks
Breaching Armor
Phase through walls
Boots of the Fencing Master
+1AC and REF after shifting
Gloves of the Bounty Hunter
Knock targets out for extended periods of time
Cloak of Shielding
Resist some force
Belt of Vim
+1 FORT
Exodus Knife
Hidden Doors and stuff

Kathleen Jones

The Tiki Company's Epic adventure Great Job! Iron_Tiki