The Tiki Company's Epic adventure Great Job!

The Impassable Door
Part 11 in Curly's Campaign

As the Tiki Company takes its first steps into the looming Goblin Keep, Tibles uses the Eye of the Tree Root to find the most efficient and quickest way through the Keep. After fighting their way through a horde of goblins and rats, the Company comes to a room with a door sealed magically. For fear of what lies in the keep, Buck and Mersh barricade themselves into the room with cots found in the room while Tibles seals the door to the East where a group of zombies approaches. After sealing the room, Tibles sacrifices his Knock ritual scroll to break the lock on the door to allow the group to proceed.

Advancing through the keep led the Company to face an army of undead and zombies, and after slaying all that lay before them, they came to a safe room where Marcellius and Tibles find and locate a hidden treasure room, where after answering an obscure riddle, obtained an enchanted helmet to add to their spoils of battle. The door that stood before them seemed impassable, and even with the magical might of Tibles, the keen perception of Marcellius, and an incredible display of strength from Richard J. Buckles which laid waste to all around him, the door stood strong, and a wizard more powerful than even Tibles was needed to break the seal.

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Payment and Passage
Part 10 in Curly's Campaign

As the Company returns, weary from their adventures in the wilderness come to the Wrafton Inn for another night of recuperation when Peregrine leaves the group and goes to the smithy to inquire about the progress on their order. Peregrine quickly enrages the Dwarven Smithy and provokes him into a fight in which Peregrine is at a disadvantage. As things begin to worsen, Tibles, Buck, and Marcellius intervene to stop any bloodshed and are forced to knock Peregrine unconscious in his hysteric state and after numerous apologies depart for the inn where Mersh headed to acquire some rooms.

As Buck and the others enter the inn, Mersh had learned from a nearby flower girl that a keep up the hill from Winterhaven that had been currently infested by a group of goblins and other creatures. The flower girl gives a flower to Mersh, and after eating said flower, leaves to hand Buck the room keys after he deposited Peregrine’s unconscious body into his caravan, and tells this news to Buck.

The next morning, Tibles and Buck spend time learning and mastering some new rituals, and Buck gets rather friendly with a female Dragonborn who happens to teach him one of the rituals, and Peregrine attempts to patch things up with the smithy by leaving a basket filled with delicious foods that the smithy declines by setting fire to it. As the rest of the Company wakes, Buck, and later Mersh, head to Lord Padraig’s castle to collect payment for their deeds, a hefty 500 GP and after taking their leave from the lord of Winterhaven, go to join Tibles on his way to Valthrun’s Tower to learn more of the disturbance in the Shadowfell.

As the three enter the tower, they are greeted by Valthrun himself along with his rather unfriendly black pet cat. After proper introductions had been made, Tibles shows Valthrun two keys found in the tomb of Gregory Fox and the Necropolis under Artorshade, which were revealed to unlock the two locked floors of Valthrun’s tower, which had been locked for decades. As they ascended the tower and reached the 4th floor, Valthrun told them of what he had learned of the keep and the Shadowfell.

Valthrun tells the Company that the keep to which they were heading was built in the old empire of Nerath, and had been constructed over a rift of the Shadowfell. This rift in particular was connected to the realm of the demon lord, Orcus, who desired for the destruction of the world. As the Company shared what they knew with Valthrun, it became apparent that the mysterious Kalarlel who had been working with Ogden Sadrick, is in pursuit of opening this rift, unleashing the monsters of Orcus under his command.

With this new information in hand, the Company gathers together and prepares to depart for the keep that had been infested with Goblins, and as they begin to leave, they are stopped by Clare, the fighter sent by the Goothonium government to watch the Company and make sure they completed the task set upon them. After convincing Clare of their conviction to complete their quest, she left for the tavern stating to come find her if they needed her help. With Clare gone, the Company begins the final stage of their quest, and depart for the Goblin Keep to face off against Kalarlel, Ogden, and whatever may lie ahead of them.

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Killin' Some Kobolds
Part 9 in Curly's Campaign

As the Tiki Company awoke from their sleep into a gray, cloudy day in the town of Winterhaven to find the normally bustling town quiet and desolate. Buck awakes from his sleep in a fierce rage and confronts Peregrine for him tempting Buck into breaking his oath he solemnly kept for 10 long years, and after the dust settles, the Company made way for the village gates to inform the Lord Padraig of their departure to the lair of the Kobolds. After settling a heated argument between the Lord of Winterhaven and a traveling female human, the Company learns that this traveler was sent to aid the Company in their mission north of the small town, and tells them she will await in Wrafton’s Inn for departure.

As the Company travels along the road that led them to Winterhaven, they are once again set upon by a hoard of Kobolds with the intent of revenge for their fallen comrades whose graves lie fresh in the ground. After dispatching of the Kobold troop the Company leaves the road and heads into the wilderness towards the lair. The Company soon arrives at a river surrounded by impenetrable forest that leads to a waterfall, the one and the same the elven ranger told Mersh and Tibles of. After an enduring battle against many a Kobold guard, the Company comes to the base of the waterfall and find a small enchanted circle that increases the strength of those who stand in it.

Upon further inspection of the waterfall, Marcellius notices a small, rocky path leading up behind the waterfall into the lair of the Kobolds. The Company charged into the lair of the notorious Kobolds, and after slaying many a warrior, the leader of the Kobolds, a tall, menacing brute wielding a battleaxe in each hand enters the fray with his elite guard. After a long fierce battle with the Kobold leader and his henchmen, the Company’s enemies began to fall, one by one until the leader was finally struck down, giving one last ominous message before his passing; “Ogden and Lord Orcus, prepare my way…”

With the Kobolds gone and the threat to Winterhaven’s farmers defeated at last, the Tiki Company begins to divvy up the spoils of their labors, and as Buck looks over the dead body of the Kobold leader, he finds a key opening the small chest in the back room containing 500 GP and a Ruby Ring, as well as a small note in a pouch around the fallen leader’s neck. The note addressed to a mysterious Kalarlel, and read “Our spy in Winterhaven suggests to keep an eye out for visitors. It is probably nothing, and will probably be safe to open the rift completely. They people of Winterhaven will be food for the servants that Lord Orcus sends me. – O.S.”

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So Much to Do, So Little Time...
Part 8 in Curly's Campaign

As the Company entered the little village of Winterhaven, they were hailed by a guard and after explaining their coming to his village, were directed to the Wrafton’s Inn down the road where they were bound to discover where they needed to go. As they approached the Inn, Buck and Peregrine split off from the group to see the nearby smithy about reinforcing their caravans for future ambushes. After a long, heated, and rather ridiculous argument, Buck and Peregrine convinced the Irish-Dwarven smithy to forge new armor and spikes for their caravans, left to go chop down trees from the forest and began work on their caravans. With Buck’s immense skill in this area, the twosome finished their task and made way for the Inn to join their companions.

Meanwhile, Tibles, Marcellius, and Mersh entered the Inn to be brushed aside by a man storming out of the bar after an argument with another called Valthrun. Marcellius was drawn aside by the shouting of an apparent drunken man, whom upon questioning revealed that he was distressed about a man by the name of Douven whom he had given directions to an old burial site SW of the village. As the drunken, slurred conversation carried on Marcellius discovered that this burial site was rumored to be a dragon’s tomb, and this intrigued Marcellius and was anxious to tell the others. After giving his tidings to Tibles, the three went to question the barmaid if she heard any tales of any disturbances to the north of Winterhaven. After warnings of the monsters that plagued the road ahead, she directed the three to the man named Valthrun, who had information about a keep north of the village, in the area that the disturbance was located. Valthrun, upon learning of why the adventurers had come to Winterhaven, was more than eager to share what he knew of the keep with Tibles, and promised to find out more for the adventurers in his tower located to the west of the inn.

It was at this point that Buck and Peregrine entered the bar, both coming in totally stoned after “celebrating” the completion of the caravans. Even though Buck had sworn to forever keep away from the addicting drug, the presence of Peregrine had finally overcome his oaths, something the proud dragonborn would soon regret. As Marcellius and Tibles struggled to convince Buck and Peregrine to leave the inn and sleep in the caravans until the effects of the marijuana wore off, Buck insisted on staying and waiting it out while a now drunk and high Peregrine returned to his caravan and locked the door, Mersh approached the cloaked stranger sitting in the corner of the bar. While her identity remains unknown, the female elven ranger defeated Mersh in a battle of wit and told Mersh of a death cult that had some dealings in the keep to the north. She also told of a secret cave hidden behind a waterfall high up upon a cliff east and south of Winterhaven where she spotted some of the cult members coming too and fro of. She then suggested that Mersh and Tibles speak to the Lord Padraig in the center of the bar.

Tibles then went and spoke to the Lord Padraig, lord of the lands, and after a little flattery, divulged that the Kobolds have overstepped their bounds and have been taking over the nearby farmlands for their own use. He offered to pay the Tiki Company rather generously if they could rid the Kobold menace from Winterhaven, telling that their lair lay southeast of Winterhaven. With so many new options to consider, the Company bid the lord goodnight, saying they had much to ponder before taking action, and with Buck returned to his senses, insisted on paying the fee for a room for the night out of guilt from his actions.

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Wandering into Winterhaven
Part 7 in Curly's Campaign

Continuing on their journey, the Company soon came upon their destroyed hometown of Artorshade, where the remaining inhabitants began the laborious task of rebuilding their beloved town. As the entered Artorshade, Tibles explained to Buck their adventures in this town and what be felled the people of this town. The Company greeted Artemis as they entered town and told him of their recent adventures and introduced him to Buck.

Artemis told the company of a stranger wandering northwards towards Hephen, and who was once a regular at their pub before its destruction. Upon hearing this news, the meaning of the mysterious O. S. finally became apparent for Peregrine as he rushed to tell the others that it was left by their old foe, Ogden Sadrick. Disturbed by the news that their enemy was heading in the direction of the disturbance in the Shadowfell, the Company made haste for the town of Hephen where they found that a few days ago a man matching Ogden’s description had passed through.

Spending the night in Hephen let the group regroup and recharge and after a good rest in the elven village, the group made way for the village of Winterhaven. After crossing a rotten bridge and traveling through a seemingly never-ending forest, the Company came upon an open plain littered with boulders from nearby mountains. As they passed through the plain, from behind the boulders came a group of lizard-like creatures known as Kobolds, lying in wait for travelers to rob. As they battered and beat the caravans, the Company sprang into action, Tibles quickly laying waste to the minions. Led by the cocky and arrogant Yerk-Offe, the remaining three Kobaulds led a long and enduring battle against the Company until one by one they met their demise by the swords and power of the Tiki Company. With Yerk-Offe’s last breath he told of many more Kobaulds that will avenge his death, and with a grim smirk on his face, fell to the ground, dead. With damaged caravans and threats of another ambush on the road, the Company wasted no time to make for Winterhaven with all their speed and managed to arrive unharmed.

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Farewell Duran-Duran
Part 6 in Curly's Campaign

Upon exiting the under-croft, the Tiki Company was greeted by New-Brooklyn York and told a reward would be given to one of them at the altar. As they prayed to the great dragon king Bahamut, Marcellius was given new found power from the deity, and after parting from the Cathedral, the party returned to Buck’s store and spent the night. While the others still slept, Buck along with Marcellius and Mersh purchased some items and equipment that would prove to be useful in the future.

After returning, Buck gathered up the rest of the company and they then made way for the Arcane Tower. At the Arcane Tower, the group was told that an unknown entity was causing disturbances in the elemental plains and the Shadowfell, attempting to rip a hole in the Shadowfell causing the destruction of the world in the town of Winterhaven. It was clear this was the objective set upon them by the Goothonium government, and the group quickly departed from Goothum.

As they departed from Goothum, they were hailed by a stranger shrouded in a black cloak. The stranger went by the name of Thomas Keeper and was in need of transportation to somewhere North of Gootham in the vicinity of Winterhaven. Even though their suspicion had the better of them, the Tiki Company agreed to give him passage north under the guard of Marcellius and Duran.

Only a couple hours down the road, the company arrived at a fork in the road, with the path to the left leading to a Dwarven Weapon Forge to which Duran greatly desired to go. Upon arrival, Duran darted out of the caravan and, dressed in golden encrusted robes, entered the forge to be greeted by workers as a man of incredibly high stature. Buck, along with Tibles and Marcellius followed Duran into the forge while Mersh and Peregrine stayed with the caravans and after a long, enduring climb up 30 flights of stairs came to a chamber where 5 powerful weapons lay waiting for the Tiki Company to claim them.

For Marcellius, a triple flail with 5 foot long chains and daggers tipping each chain named Lasher. For Tibles, the Arcana Staff, a staff imbued with arcana power (duh). For Buck, a newly designed crossbow that could shoot multiple bolts at once called Shotgun. For Mersh, a hand-crossbow of similar design to Buck’s weapon called Pistol. And for Peregrine, a powerful axe the size of a broadsword called Cleaver. With no weapon for Duran, he was infuriated with his workers and revealed that he was in charge of the weapon forge and was forced to remain behind to pick up the slack of his workers.

After a tearful farewell, the remaining 5 of the company departed for Winterhaven to complete their quest.

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Further into the Depths
Part 5 in Curly's Campaign

With the Skull Lord defeated and the undead plague vanquished, the Company prepared to take their leave, but as the began to depart, a second tunnel came into view branching leading further underground. As they ventured deeper into the tunnel system, it became apparent they were traveling through the underground sewer system of Gootham. Further and further they went, until the party came upon an abandoned campsite, and as Mersh went forwards to investigate, he was sent plummeting into a pitfall filled with a mysterious liquid.

Rushing to his aid, Buck lowered a rope to pull his hated companion out of the pit and as Tibles shed some light as to the bottom of the pit, it was revealed that the mysterious liquid was a man-eating Gelatinous Cube, which had engulfed Mersh and began the slow process of digesting the half-elf. As the others did their best to destroy the Gelatinous monster, Mersh struggled to maintain his grip on his only chance for survival, Buck was finally able to muster the strength needed to pull Mersh out of the pit in the nick of time. Its prey escaped, and hanging to life by a thread, the Gelatinous Cube escaped into the tunnels, and with their companion safe, the Company readily agrees to not pursue the monster for fear of what else may be sleeping in the deep.

After a bridge crossing and a little more adventuring, the Company at last came upon the end of the tunnel network and found pinned to the dungeon wall a note. The note read not to follow the writer of the note, who somehow knew who Buck was, and that it was he who awoke the undead of Bahamut’s Cathedral, signed by a mysterious O. S. Their adventure finally completed, the Tiki Company left the under-croft and returned to the surface to complete the task set before them.

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Journey into the Deep
Part 4 in Curly's Campaign

Updated Party:
Duran-Duran, Marcellius, Mersh, Tibles, Richard J. Buckles, Peregrine Toque (alive)

Following the conclusion to Mersh’s trial, Buck took the group back to his house and wanted to test their skills to see what he had to work with. He hung a dummy clad in armor and watched as each member of the Tiki Company took their swings at it. He was impressed with the power displayed by Peregrine and Duran, frankly unimpressed with the futility of Mersh, only deepening his hatred of the half-elven rogue, and was rather confused by the powers shown by Marcellius and Tibles, not understanding the powers of the arcane and divine, but respected this art that he did not understand.

The group decided it best to aid New-Brooklyn York and his dilemma in the under-croft and dove into the deeps of the monastery of Bahamut, and after slaying all undead that lay before them, hordes of skeletons, zombies, and a terrifying four-armed skeleton wielding a scimitar in each hand, found themselves at the very depths of the monastery.

There they found a skull lord, and old servant of Bahamut who fought in his name who was returned to this world as the undead by pure mistake. After exchanging words with Buck and Tibles, he attacked Buck with a powerful ice attack, which soon led to the whole party charging in for battle. After a long, enduring battle, the skull lord was soon left with one head remaining and found himself surrounded by the company and with some parting words from Buck, was defeated and returned to the world of the dead.

On his tomb was found a powerful ancient sword embed with ancient, powerful magics that made it impossible for any of the party, save Buck to wield, and even with his dragonborn strength cannot wield fully. With sword in hand, the party prepares to journey further into the bowels of the under-croft, ready for any new challenges that they may find.

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The Trial of Mersh
Part 3 in Curly's Campaign

Upon entering the gates of Gootham, our heroes were overcome with joy as Peregrine slowly returned to consciousness. After their reunion, the group wandered around town for awhile, and after a visit to the ritual’s shop and an odd store here and there, the group was hailed down by a priest from the local monastery by the name of New-Brooklyn York who was in dire need of their help.

Apparently, a horde of undead monsters had appeared in the under-croft of the monastery and the panicked saint begged for them to go and eliminate the undead scourge from his monastery. Agreeing to do so the next day due to weariness from their travels, the group heads to a nearby tavern only to encounter a dragonborn warlord by name of Richard J. Buckles, whom, upon recognizing Mersh, summons the city guard to arrest him.

After a discussion with the remainder of the group, Buckles (going by name of “Buck”) and sharing introductions, Buck leaves for his house and agrees to meet with the group of adventurers at the light of dawn the next day before Mersh’s trial.

Early the next day, the party, along with Buck, head for the courthouse to defend Mersh against the prosecution and upon entering take their place at the prosecution table and notice a rather dark and cloaked figure at the back of the courtroom. Originally sent to death, Marcellius along with Peregrine, are able to convince the honorable judge to allow Mersh to live under the promise to look into a disturbance in the Arcane Tower and with the choice to aid New-Brooklyn York (nicknamed “Baldy” by Buck) with his problem in the under-croft under the watchful eye of Buck.

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Fool of a Toque!
Part 2 in Curly's Campaign

As the halberd came down upon the body of Peregrine Toque, he soon knew no more and found himself wandering amongst the darkness and awoke, finding himself lying on the floor of a damp cave, hearing water running in the distance. As the confused halfling rose to his feet, a voice echoed throughout the cave: “Peregrine Toque! Come, and face yourself!”

As Peregrine advanced into the cave, white wisps of smoke trailed off from his body, and was soon encountered with the three aspects of himself his “remedies” had cured his from. He was soon confronted with his Doubting Self, his Fearing Self, and his Anxiety Self, the three parts of his personality he buried through his drug addictions. He soon vanquished two of his three foes, but as each faded, the third became more powerful. Pushed to his limits, Peregrine struggled against this fearsome foe. How does one overcome himself? Peregrine solved this riddle, and in one final attack, he banished the demonic version of himself into the swirling spirit tornado behind him, and sent him plummeting into the Void.

His battle won, Peregrine began to hear the distant voice of Tibles calling out to him, and as the light enveloped him, Peregrine returned to the land of the living.

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