The Tiki Company's Epic adventure Great Job!

Journey into the Deep
Part 4 in Curly's Campaign

Updated Party:
Duran-Duran, Marcellius, Mersh, Tibles, Richard J. Buckles, Peregrine Toque (alive)

Following the conclusion to Mersh’s trial, Buck took the group back to his house and wanted to test their skills to see what he had to work with. He hung a dummy clad in armor and watched as each member of the Tiki Company took their swings at it. He was impressed with the power displayed by Peregrine and Duran, frankly unimpressed with the futility of Mersh, only deepening his hatred of the half-elven rogue, and was rather confused by the powers shown by Marcellius and Tibles, not understanding the powers of the arcane and divine, but respected this art that he did not understand.

The group decided it best to aid New-Brooklyn York and his dilemma in the under-croft and dove into the deeps of the monastery of Bahamut, and after slaying all undead that lay before them, hordes of skeletons, zombies, and a terrifying four-armed skeleton wielding a scimitar in each hand, found themselves at the very depths of the monastery.

There they found a skull lord, and old servant of Bahamut who fought in his name who was returned to this world as the undead by pure mistake. After exchanging words with Buck and Tibles, he attacked Buck with a powerful ice attack, which soon led to the whole party charging in for battle. After a long, enduring battle, the skull lord was soon left with one head remaining and found himself surrounded by the company and with some parting words from Buck, was defeated and returned to the world of the dead.

On his tomb was found a powerful ancient sword embed with ancient, powerful magics that made it impossible for any of the party, save Buck to wield, and even with his dragonborn strength cannot wield fully. With sword in hand, the party prepares to journey further into the bowels of the under-croft, ready for any new challenges that they may find.

The Trial of Mersh
Part 3 in Curly's Campaign

Upon entering the gates of Gootham, our heroes were overcome with joy as Peregrine slowly returned to consciousness. After their reunion, the group wandered around town for awhile, and after a visit to the ritual’s shop and an odd store here and there, the group was hailed down by a priest from the local monastery by the name of New-Brooklyn York who was in dire need of their help.

Apparently, a horde of undead monsters had appeared in the under-croft of the monastery and the panicked saint begged for them to go and eliminate the undead scourge from his monastery. Agreeing to do so the next day due to weariness from their travels, the group heads to a nearby tavern only to encounter a dragonborn warlord by name of Richard J. Buckles, whom, upon recognizing Mersh, summons the city guard to arrest him.

After a discussion with the remainder of the group, Buckles (going by name of “Buck”) and sharing introductions, Buck leaves for his house and agrees to meet with the group of adventurers at the light of dawn the next day before Mersh’s trial.

Early the next day, the party, along with Buck, head for the courthouse to defend Mersh against the prosecution and upon entering take their place at the prosecution table and notice a rather dark and cloaked figure at the back of the courtroom. Originally sent to death, Marcellius along with Peregrine, are able to convince the honorable judge to allow Mersh to live under the promise to look into a disturbance in the Arcane Tower and with the choice to aid New-Brooklyn York (nicknamed “Baldy” by Buck) with his problem in the under-croft under the watchful eye of Buck.

Fool of a Toque!
Part 2 in Curly's Campaign

As the halberd came down upon the body of Peregrine Toque, he soon knew no more and found himself wandering amongst the darkness and awoke, finding himself lying on the floor of a damp cave, hearing water running in the distance. As the confused halfling rose to his feet, a voice echoed throughout the cave: “Peregrine Toque! Come, and face yourself!”

As Peregrine advanced into the cave, white wisps of smoke trailed off from his body, and was soon encountered with the three aspects of himself his “remedies” had cured his from. He was soon confronted with his Doubting Self, his Fearing Self, and his Anxiety Self, the three parts of his personality he buried through his drug addictions. He soon vanquished two of his three foes, but as each faded, the third became more powerful. Pushed to his limits, Peregrine struggled against this fearsome foe. How does one overcome himself? Peregrine solved this riddle, and in one final attack, he banished the demonic version of himself into the swirling spirit tornado behind him, and sent him plummeting into the Void.

His battle won, Peregrine began to hear the distant voice of Tibles calling out to him, and as the light enveloped him, Peregrine returned to the land of the living.

The Second Arc
Curly's DM session

1. Adventure in Osgard
Current Party:
Duran-Duran, Marcellius, Mersh, Tibles, Peregrine Toque

As our heroes approach the entrance to the mountain city of Osguard, they are stopped by a pair of Dwarven guards whom, after some persuasion from Duran, allow the group into the city only to discover the city had greatly changed since Duran’s last visit.

The city had been reduced to a place of poverty and crime on lower levels followed by a higher class monarchy on different levels of the city. After sending away a dwarven prostitute, the party heads to a potion’s shop on the lowest level of the city in hopes of procuring a Potion of Life to revive Peregrine, and after obtaining one for a suspiciously low price, head to the upper levels to purchase a scroll of revival for a fail-safe and a Dispel scroll to be rid of the Lord Paolini once and for all by destroying the seal on his Phylactery.

With potion and scrolls in hand, the group leaves the failing city behind on look onto the horizon towards Gootham, and with the Potion of Life failed, Tibles begins the process of reading the Scroll of Life to bring Peregrine back to life only for a demonic essence to possess Peregrine’s body and fall to the floor of the caravan limp.

The First Arc
Konrad's DM session.

This is a really quick no-detail summary of everything that happened during our first adventures. It’s sort of sloppy but I guess it serves its purpose.
If I missed anything, feel free to add it.

1. Prologue
Starting party:
Marcellius, Mersh, Duran-Duran , and Tibles.
One day, some guy named Ogden Sadric comes in and offers to pay them to find his caravan full of trade goods.
They accept, find the caravan, meet a dragon, and have a roaring good time.
But when they came back, they found their entire town had been burned to pieces.

2. The Road to Riverbend
They search the ruins of Artorshade, and find the sole survivor of the tragedy, Teresa the Barmaid, who had been working for them the last few months. She’s dazed, but very much alive.
After a short rest, she says that Ogden left shortly before the attack, and she didn’t see where he went. She advises them to go to Riverbend, since that’s where they’re most likely to find assistance.

On the way there, they meet a group of Elven highwaymen. They had a blockade set up, and demanded money for the Tiki Company’s crossing. Marcellius had the brilliant idea to trade Duran, the Dwarf, for passage. The Elves accepted, and put Duran to work building a small hut just out of sight from the road.

A few hours later, The Tiki Company came back to sneak Duran out, which simply ended in a fight.
All the elves were murdered, save for one by the name of Vladmir. Mersh told Vladmir to spread the word that The Tiki Company was out for revenge, and would stop at nothing to get what they wanted. Vladmir fled.

With this victory, The Tiki Company had gained a caravan and a horse, and merrily arrived in Riverbend by evening.

3. Riverbend
The group bought some supplies, and went into an Inn to rent a room. To their surprise, Ogden was there, enjoying a book. Mersh addressed him, and a fight broke out. Ogden was knocked unconscious and, after much interrogation, revealed that he had been offered immense power and wealth if he got The Tiki Company to leave town. He suspects there was necromancy involved.

They plan to head back to Artorshade the next day, and get to the bottom of this.

4. The Tomb of Grigori Fawkes
Arriving in Artorshade, The Tiki Company finds multiple funeral services running, and a group of private investigators, lead by a Tiefling named Artemis. They have a chat, and Artemis offers to help them if they can find an artifact called the “Eye of the Tree root.” It is said that the eye reveal every aspect of the user’s surroundings to him, within a one-mile radius. The Tiki Company accepts, leaving the caravan and Ogden in Artemis’s hands.

They set off for the Tomb of Grigori Fawkes, which was the final resting place of the eye.
Fighting their way through the goblins and other creatures that inhabited it, they find some good loot, and a new companion, named Peregrine.

At the end of the chamber, they meet a familiar face; Vladmir the Elf was also after the eye, claiming that the destruction that had befallen Artorshade had now fallen upon Hephan, his home town.

They form a bargain, and Vladmir leaves empty-handed. Prize in hand, The Tiki Company decides to take a short rest.

Mersh isn’t happy with this, so for some reason, he steals the eye of the tree root from his party, and leaves to give it to Artemis. Then he sets off for Gootham, to right the wrongs of his past.

On his way back, he meets a traveler named Kiana, and has a chat with her. She convinces him to rejoin his friends, and leave the revenge for another day.

5. Under Artorshade
When The Tiki Company arrives back in Artorshade, Ogden has disappeared, and Artemis gives them an account of what happened. Apparently he burned through the ropes and teleported away.

With the Eye, Artemis attempts to get a clear picture of the underground, but is blocked by a magical barrier. He tells The Tiki Company that he will keep trying, and they can take a rest before attempting to enter the underground.

In the morning, they are awoken by the sounds of an inbound army. They all take hiding spots as a Necromancer and an army of Zombies open up the earth, and descend into its depths. They then dungeon-crawl down to the bottom, being joined halfway through by Mersh, and arrive outside the Necromancer’s chamber.

Vladmir awaits them outside, and reveals that he has been under the Necromancer’s (Lord Paolini’s) rule since the roadblock incident. He also informs the group that they don’t have a chance of defeating Lord Paolini, as he is about to become immortal.

There is an epic mini boss fight. Duran is about to deal the killing blow to Vladmir, but Peregrine wants him alive to give more information about the Necromancer. Duran doesn’t listen; he brings his halberd down on Vladmir, and Peregrine jumps in the way, getting chopped clean in half. With Peregrine now dead, the group seems to fall apart. Duran decides he will avenge Peregrine’s death by taking his own life. Teresa urges him to fight.

6. The Great Chamber
Apparently the Necromancer wanted to destroy Artorshade so that he could access the long-forgotten tomb of an Asmodeous disciple, and gain the power held within. As The Tiki Company enters the great chamber, Lord Paolini is just finishing his ritual, and has been transformed into a Lich.

(epic boss fight stuff here)

After the fight, Tibles reads Paolini’s ritual book, and realizes that they must destroy the Necromancer’s Phylactery. Everyone exits the dungeon, and Artemis congratulates them on a job well done. They then head straight to bed.

In the morning, Teresa gets up, and informs the group that she is going on her own path. She says half-hearted goodbyes and leaves to the North. The Tiki Company gets packed up, says goodbye to Artemis, and heads south to Gootham. They make a stop in Osguard to buy ritual scrolls to help revive Peregrine.


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