The Tiki Company's Epic adventure Great Job!

The Final Battle and A Narrow Escape
Part 14 in Curly's Campaign

The Company fell through a space of nothingness after entering the portal in the keep and found themselves in a new room, a giant pool of blood in the center of the room draining into grates in the floor, a statue of the Lord Orcus, a portal to Hell, and Kalarlel reading from a magic tome across from where the party entered. After an exchange of words and a challenge of Buck, the epic fight between the forces of good and evil begins, and the first to fall is the wight form of Thomas Keeper, a man sent to spy on the Tiki Company who was betrayed by his own master.

After a challenging battle in the pool of blood, at last Kalarlel fell, his fullblade clattering on the ground, and as the battle seemed to be over and won, the black portal became clear as black tendrils reached out and dragged the lifeless body of Kalarlel into the portal, only to be replaced by a monster of such ferocity and might, that the Tiki Company was frozen in fear and awe. The new monstrosity that stood before them was the mighty and terrifying Aspect of Destruction of the Lord Orcus, the Balor! Wielding electric sword in one hand and fire whip in the other, the Balor came upon our heroes, his power and might smiting all in its path. The group drew it out of its summoning circle and as Clare Trannyth fell into the abyss from the might of this creature, all hope seemed lost until, by miraculous chance, an airship piloted by none other than Duran Duran broke through the floor of the chamber in the Astral Sea and opened fire upon the monstrosity.

Clare at the bow, wielding a new sword after hers was destroyed in the battle, and Duran at the helm, the Tiki Company quickly climbed aboard the ship as Duran laid waste to the room and Balor, escaping the chamber just before the Balor exploded, taking the chamber with it. On deck, recovering from their experience, the Tiki Company was briefly reunited with Duran-Duran and his new accomplice, a paladin by name of Belarin, a man with no past and a brown leather cloak covering his left arm. He explained he was originally part of Duran’s renegade militia, but was now wishing to travel in the company of our heroes, swearing his allegiance to them.

The Calm Before the Storm
Part 13 in Curly's Campaign

With new found comrades Clare and Valthrun, Tibles and Peregrine return to their friends in the keep and inform them of the tragedy that happened outside in Winterhaven, to their horror. After all is told, Valthrun approached the sealed door and conjures all the magic at his disposal and channels it into one gigantic burst of magical energy that breaks the seal on the door. The door slowly opens, and as the others watch in amazement at the power of Valthrun, he stumbles forwards, stating he did more than he expected, and falls to the ground, dead.

The trauma seemed to have taken its toll on Buck, as the moment Valthrun fell, Buck seemed to have lost grip on reality, crouched in a ball form on the ground mumbling in-comprehensive words to himself. As he comes to, he tells Tibles he was in a space surrounded by purple flames, and saw Valthrun who promised him power if he signed a document, and as Valthrun began to disappear, he changed form into an Eladrin. Tibles soon realized that Buck had signed a Fey Pact, and in doing so would soon be bound to the Fey creature’s bidding.

After a short and hurried burial for Valthrun, the Company prepares for the final battle, and Peregrine displaying his skill in acrobatics, breaks the wooded door beyond the stone door, the last standing obstacle between them and Kalarlel. The door gone, Clare boldly charges through the Company into the portal before them, and as Buck rallies the Company, he inspires them with words of confidence and friendship, the Company draw sword, mace, and staff, and enter the portal, ready for anything that they may face.

The Wasteland of Winterhaven
Part 12 in Curly's Campaign

With the impassable door standing tall, blocking their path, the Company agrees to split up, with Buck, Marcellius, and Mersh remaining behind to keep a stronghold in the keep, and Peregrine and Tibles depart for Winterhaven to enlist the aid of Valthrun. As Peregrine and Tibles make their way into Winterhaven, they find the gates to the town swung open and trails of blood leading into the now ruined village. Advancing to Valthrun’s tower, Tibles and Peregrine are stopped by the elven ranger recognized from the Inn, Nirnaran, with 2 Grayhounds at her heels.

Despite Tibles and Peregrine’s efforts to avoid a battle, the pair are soon forced to take action and attack the treacherous ranger. After a mighty display of magical power from Tibles and the nimble slashes from Peregrine, soon Nirnaran and her group of the undead are soon killed, and vengeance for the slaughtered townspeople has been fulfilled. Before she died, Nirnaran reveals that the zombies and undead the Company slew in the keep were the bodies of the townsfolk, including that of the dwarven smithy, who’s awesome strength was not enough to save himself.

With their foe dispatched, Tibles finds a note on the corpse of Nirnaran revealing she was a servant of Kalarlel, and was given her power after completing a ritual given to her by her master, and a phrase written on the note that would supposedly remove the magic barrier preventing the Company’s progression into the Keep. As Tibles ponders the events to come, Peregrine searches for any survivors in the former town of Winterhaven, and finds the barmaid and many others slain in the Inn, and to his own horror, finds the horses of his caravan slain, those that he raised from birth. Not convinced entirely, Tibles and Peregrine head to Valthrun’s Tower and find him stooped over the unconscious body of Clare, injured in the battle for Winterhaven. After informing Valthrun of the situation, he awakes Clare and the four make haste for the keep, with a new fire burning in their eyes to avenge the innocent slain this day.

The Impassable Door
Part 11 in Curly's Campaign

As the Tiki Company takes its first steps into the looming Goblin Keep, Tibles uses the Eye of the Tree Root to find the most efficient and quickest way through the Keep. After fighting their way through a horde of goblins and rats, the Company comes to a room with a door sealed magically. For fear of what lies in the keep, Buck and Mersh barricade themselves into the room with cots found in the room while Tibles seals the door to the East where a group of zombies approaches. After sealing the room, Tibles sacrifices his Knock ritual scroll to break the lock on the door to allow the group to proceed.

Advancing through the keep led the Company to face an army of undead and zombies, and after slaying all that lay before them, they came to a safe room where Marcellius and Tibles find and locate a hidden treasure room, where after answering an obscure riddle, obtained an enchanted helmet to add to their spoils of battle. The door that stood before them seemed impassable, and even with the magical might of Tibles, the keen perception of Marcellius, and an incredible display of strength from Richard J. Buckles which laid waste to all around him, the door stood strong, and a wizard more powerful than even Tibles was needed to break the seal.

Payment and Passage
Part 10 in Curly's Campaign

As the Company returns, weary from their adventures in the wilderness come to the Wrafton Inn for another night of recuperation when Peregrine leaves the group and goes to the smithy to inquire about the progress on their order. Peregrine quickly enrages the Dwarven Smithy and provokes him into a fight in which Peregrine is at a disadvantage. As things begin to worsen, Tibles, Buck, and Marcellius intervene to stop any bloodshed and are forced to knock Peregrine unconscious in his hysteric state and after numerous apologies depart for the inn where Mersh headed to acquire some rooms.

As Buck and the others enter the inn, Mersh had learned from a nearby flower girl that a keep up the hill from Winterhaven that had been currently infested by a group of goblins and other creatures. The flower girl gives a flower to Mersh, and after eating said flower, leaves to hand Buck the room keys after he deposited Peregrine’s unconscious body into his caravan, and tells this news to Buck.

The next morning, Tibles and Buck spend time learning and mastering some new rituals, and Buck gets rather friendly with a female Dragonborn who happens to teach him one of the rituals, and Peregrine attempts to patch things up with the smithy by leaving a basket filled with delicious foods that the smithy declines by setting fire to it. As the rest of the Company wakes, Buck, and later Mersh, head to Lord Padraig’s castle to collect payment for their deeds, a hefty 500 GP and after taking their leave from the lord of Winterhaven, go to join Tibles on his way to Valthrun’s Tower to learn more of the disturbance in the Shadowfell.

As the three enter the tower, they are greeted by Valthrun himself along with his rather unfriendly black pet cat. After proper introductions had been made, Tibles shows Valthrun two keys found in the tomb of Gregory Fox and the Necropolis under Artorshade, which were revealed to unlock the two locked floors of Valthrun’s tower, which had been locked for decades. As they ascended the tower and reached the 4th floor, Valthrun told them of what he had learned of the keep and the Shadowfell.

Valthrun tells the Company that the keep to which they were heading was built in the old empire of Nerath, and had been constructed over a rift of the Shadowfell. This rift in particular was connected to the realm of the demon lord, Orcus, who desired for the destruction of the world. As the Company shared what they knew with Valthrun, it became apparent that the mysterious Kalarlel who had been working with Ogden Sadrick, is in pursuit of opening this rift, unleashing the monsters of Orcus under his command.

With this new information in hand, the Company gathers together and prepares to depart for the keep that had been infested with Goblins, and as they begin to leave, they are stopped by Clare, the fighter sent by the Goothonium government to watch the Company and make sure they completed the task set upon them. After convincing Clare of their conviction to complete their quest, she left for the tavern stating to come find her if they needed her help. With Clare gone, the Company begins the final stage of their quest, and depart for the Goblin Keep to face off against Kalarlel, Ogden, and whatever may lie ahead of them.

Killin' Some Kobolds
Part 9 in Curly's Campaign

As the Tiki Company awoke from their sleep into a gray, cloudy day in the town of Winterhaven to find the normally bustling town quiet and desolate. Buck awakes from his sleep in a fierce rage and confronts Peregrine for him tempting Buck into breaking his oath he solemnly kept for 10 long years, and after the dust settles, the Company made way for the village gates to inform the Lord Padraig of their departure to the lair of the Kobolds. After settling a heated argument between the Lord of Winterhaven and a traveling female human, the Company learns that this traveler was sent to aid the Company in their mission north of the small town, and tells them she will await in Wrafton’s Inn for departure.

As the Company travels along the road that led them to Winterhaven, they are once again set upon by a hoard of Kobolds with the intent of revenge for their fallen comrades whose graves lie fresh in the ground. After dispatching of the Kobold troop the Company leaves the road and heads into the wilderness towards the lair. The Company soon arrives at a river surrounded by impenetrable forest that leads to a waterfall, the one and the same the elven ranger told Mersh and Tibles of. After an enduring battle against many a Kobold guard, the Company comes to the base of the waterfall and find a small enchanted circle that increases the strength of those who stand in it.

Upon further inspection of the waterfall, Marcellius notices a small, rocky path leading up behind the waterfall into the lair of the Kobolds. The Company charged into the lair of the notorious Kobolds, and after slaying many a warrior, the leader of the Kobolds, a tall, menacing brute wielding a battleaxe in each hand enters the fray with his elite guard. After a long fierce battle with the Kobold leader and his henchmen, the Company’s enemies began to fall, one by one until the leader was finally struck down, giving one last ominous message before his passing; “Ogden and Lord Orcus, prepare my way…”

With the Kobolds gone and the threat to Winterhaven’s farmers defeated at last, the Tiki Company begins to divvy up the spoils of their labors, and as Buck looks over the dead body of the Kobold leader, he finds a key opening the small chest in the back room containing 500 GP and a Ruby Ring, as well as a small note in a pouch around the fallen leader’s neck. The note addressed to a mysterious Kalarlel, and read “Our spy in Winterhaven suggests to keep an eye out for visitors. It is probably nothing, and will probably be safe to open the rift completely. They people of Winterhaven will be food for the servants that Lord Orcus sends me. – O.S.”

So Much to Do, So Little Time...
Part 8 in Curly's Campaign

As the Company entered the little village of Winterhaven, they were hailed by a guard and after explaining their coming to his village, were directed to the Wrafton’s Inn down the road where they were bound to discover where they needed to go. As they approached the Inn, Buck and Peregrine split off from the group to see the nearby smithy about reinforcing their caravans for future ambushes. After a long, heated, and rather ridiculous argument, Buck and Peregrine convinced the Irish-Dwarven smithy to forge new armor and spikes for their caravans, left to go chop down trees from the forest and began work on their caravans. With Buck’s immense skill in this area, the twosome finished their task and made way for the Inn to join their companions.

Meanwhile, Tibles, Marcellius, and Mersh entered the Inn to be brushed aside by a man storming out of the bar after an argument with another called Valthrun. Marcellius was drawn aside by the shouting of an apparent drunken man, whom upon questioning revealed that he was distressed about a man by the name of Douven whom he had given directions to an old burial site SW of the village. As the drunken, slurred conversation carried on Marcellius discovered that this burial site was rumored to be a dragon’s tomb, and this intrigued Marcellius and was anxious to tell the others. After giving his tidings to Tibles, the three went to question the barmaid if she heard any tales of any disturbances to the north of Winterhaven. After warnings of the monsters that plagued the road ahead, she directed the three to the man named Valthrun, who had information about a keep north of the village, in the area that the disturbance was located. Valthrun, upon learning of why the adventurers had come to Winterhaven, was more than eager to share what he knew of the keep with Tibles, and promised to find out more for the adventurers in his tower located to the west of the inn.

It was at this point that Buck and Peregrine entered the bar, both coming in totally stoned after “celebrating” the completion of the caravans. Even though Buck had sworn to forever keep away from the addicting drug, the presence of Peregrine had finally overcome his oaths, something the proud dragonborn would soon regret. As Marcellius and Tibles struggled to convince Buck and Peregrine to leave the inn and sleep in the caravans until the effects of the marijuana wore off, Buck insisted on staying and waiting it out while a now drunk and high Peregrine returned to his caravan and locked the door, Mersh approached the cloaked stranger sitting in the corner of the bar. While her identity remains unknown, the female elven ranger defeated Mersh in a battle of wit and told Mersh of a death cult that had some dealings in the keep to the north. She also told of a secret cave hidden behind a waterfall high up upon a cliff east and south of Winterhaven where she spotted some of the cult members coming too and fro of. She then suggested that Mersh and Tibles speak to the Lord Padraig in the center of the bar.

Tibles then went and spoke to the Lord Padraig, lord of the lands, and after a little flattery, divulged that the Kobolds have overstepped their bounds and have been taking over the nearby farmlands for their own use. He offered to pay the Tiki Company rather generously if they could rid the Kobold menace from Winterhaven, telling that their lair lay southeast of Winterhaven. With so many new options to consider, the Company bid the lord goodnight, saying they had much to ponder before taking action, and with Buck returned to his senses, insisted on paying the fee for a room for the night out of guilt from his actions.

Wandering into Winterhaven
Part 7 in Curly's Campaign

Continuing on their journey, the Company soon came upon their destroyed hometown of Artorshade, where the remaining inhabitants began the laborious task of rebuilding their beloved town. As the entered Artorshade, Tibles explained to Buck their adventures in this town and what be felled the people of this town. The Company greeted Artemis as they entered town and told him of their recent adventures and introduced him to Buck.

Artemis told the company of a stranger wandering northwards towards Hephen, and who was once a regular at their pub before its destruction. Upon hearing this news, the meaning of the mysterious O. S. finally became apparent for Peregrine as he rushed to tell the others that it was left by their old foe, Ogden Sadrick. Disturbed by the news that their enemy was heading in the direction of the disturbance in the Shadowfell, the Company made haste for the town of Hephen where they found that a few days ago a man matching Ogden’s description had passed through.

Spending the night in Hephen let the group regroup and recharge and after a good rest in the elven village, the group made way for the village of Winterhaven. After crossing a rotten bridge and traveling through a seemingly never-ending forest, the Company came upon an open plain littered with boulders from nearby mountains. As they passed through the plain, from behind the boulders came a group of lizard-like creatures known as Kobolds, lying in wait for travelers to rob. As they battered and beat the caravans, the Company sprang into action, Tibles quickly laying waste to the minions. Led by the cocky and arrogant Yerk-Offe, the remaining three Kobaulds led a long and enduring battle against the Company until one by one they met their demise by the swords and power of the Tiki Company. With Yerk-Offe’s last breath he told of many more Kobaulds that will avenge his death, and with a grim smirk on his face, fell to the ground, dead. With damaged caravans and threats of another ambush on the road, the Company wasted no time to make for Winterhaven with all their speed and managed to arrive unharmed.

Farewell Duran-Duran
Part 6 in Curly's Campaign

Upon exiting the under-croft, the Tiki Company was greeted by New-Brooklyn York and told a reward would be given to one of them at the altar. As they prayed to the great dragon king Bahamut, Marcellius was given new found power from the deity, and after parting from the Cathedral, the party returned to Buck’s store and spent the night. While the others still slept, Buck along with Marcellius and Mersh purchased some items and equipment that would prove to be useful in the future.

After returning, Buck gathered up the rest of the company and they then made way for the Arcane Tower. At the Arcane Tower, the group was told that an unknown entity was causing disturbances in the elemental plains and the Shadowfell, attempting to rip a hole in the Shadowfell causing the destruction of the world in the town of Winterhaven. It was clear this was the objective set upon them by the Goothonium government, and the group quickly departed from Goothum.

As they departed from Goothum, they were hailed by a stranger shrouded in a black cloak. The stranger went by the name of Thomas Keeper and was in need of transportation to somewhere North of Gootham in the vicinity of Winterhaven. Even though their suspicion had the better of them, the Tiki Company agreed to give him passage north under the guard of Marcellius and Duran.

Only a couple hours down the road, the company arrived at a fork in the road, with the path to the left leading to a Dwarven Weapon Forge to which Duran greatly desired to go. Upon arrival, Duran darted out of the caravan and, dressed in golden encrusted robes, entered the forge to be greeted by workers as a man of incredibly high stature. Buck, along with Tibles and Marcellius followed Duran into the forge while Mersh and Peregrine stayed with the caravans and after a long, enduring climb up 30 flights of stairs came to a chamber where 5 powerful weapons lay waiting for the Tiki Company to claim them.

For Marcellius, a triple flail with 5 foot long chains and daggers tipping each chain named Lasher. For Tibles, the Arcana Staff, a staff imbued with arcana power (duh). For Buck, a newly designed crossbow that could shoot multiple bolts at once called Shotgun. For Mersh, a hand-crossbow of similar design to Buck’s weapon called Pistol. And for Peregrine, a powerful axe the size of a broadsword called Cleaver. With no weapon for Duran, he was infuriated with his workers and revealed that he was in charge of the weapon forge and was forced to remain behind to pick up the slack of his workers.

After a tearful farewell, the remaining 5 of the company departed for Winterhaven to complete their quest.

Further into the Depths
Part 5 in Curly's Campaign

With the Skull Lord defeated and the undead plague vanquished, the Company prepared to take their leave, but as the began to depart, a second tunnel came into view branching leading further underground. As they ventured deeper into the tunnel system, it became apparent they were traveling through the underground sewer system of Gootham. Further and further they went, until the party came upon an abandoned campsite, and as Mersh went forwards to investigate, he was sent plummeting into a pitfall filled with a mysterious liquid.

Rushing to his aid, Buck lowered a rope to pull his hated companion out of the pit and as Tibles shed some light as to the bottom of the pit, it was revealed that the mysterious liquid was a man-eating Gelatinous Cube, which had engulfed Mersh and began the slow process of digesting the half-elf. As the others did their best to destroy the Gelatinous monster, Mersh struggled to maintain his grip on his only chance for survival, Buck was finally able to muster the strength needed to pull Mersh out of the pit in the nick of time. Its prey escaped, and hanging to life by a thread, the Gelatinous Cube escaped into the tunnels, and with their companion safe, the Company readily agrees to not pursue the monster for fear of what else may be sleeping in the deep.

After a bridge crossing and a little more adventuring, the Company at last came upon the end of the tunnel network and found pinned to the dungeon wall a note. The note read not to follow the writer of the note, who somehow knew who Buck was, and that it was he who awoke the undead of Bahamut’s Cathedral, signed by a mysterious O. S. Their adventure finally completed, the Tiki Company left the under-croft and returned to the surface to complete the task set before them.


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