Tibles of the Blue Leaf Clan

The Wandering Wizard.

Description:

Current Stats

“To truly be able to live in this world one must experience it, its people, its places, its good, and even its evils…”
Level: 7
HP: 46
Current Exp: 12039
Born: 1106 (Age 145)
Birthday: June 21

Theme: The Wizard by Black Sabbath

Level 7 Eladrin Wizard
Tibles of the Blue Leaf Clan
+0
10
Strength
+1
12
Constitution
+3
16
Dexterity
+4
19
Intelligence
+2
15
Wisdom
+0
11
Charisma
HIT POINTS
Total
46
Bloodied
23
Surges
8
Value
11
SAVE MODIFIERS
+5 against Charm
+6
Initiative
+3 Dex mod
+3 Half level
6
Speed
SKILLS
+6
Acrobatics
+14
Arcana
+3
Athletics
+3
Bluff
+3
Diplomacy
+5
Dungeoneering
+4
Endurance
+5
Heal
+14
History
+10
Insight
+3
Intimidate
+10
Nature
+5
Perception
+12
Religion
+6
Stealth
+3
Streetwise
+6
Thievery
18
Armor Class
15
Fortitude
18
Reflex
19
Will
RACE FEATURES
+2 Dexterity, +2 Intelligence
+2 Arcana, +2 History
Eladrin Education
Gain training in one additional skill.
Eladrin Weapon Proficiency
Gain proficiency with the longsword.
Eladrin Will
Gain a +1 racial bonus to Will and a +5 bonus to saving throws against charm effects.
Fey Origin
Considered a fey creature.
Trance
Instead of sleeping, you enter a trance and only need 4 hours for an extended rest and you are aware of all of your surroundings while trancing.
CLASS FEATURES
Arcane Implement Mastery (Orb of Imposition)
You can designate one creature that is suffering from something a saving throw can end, that target takes a penalty to saving throw = Wis mod.
Or you can extend the duration of one of your area effects.
Ritual Casting
Gain Ritual Caster as a bonus feat.
Spellbook
Master 2 new rituals at levels 5, 11, 15, 21, and 25.
Also when you can obtain a new daily or utility power you can choose two.
FEATS
Ritual Caster
Master and perform rituals.
Arcane Familiar
You gain an arcane familiar.
Destructive Wizardry
If you use an attack that hits more than two targets, deal an additional 2 damage.
Enlarged Spell
Increase the area of spells by 1 for a -2 to damage.
Alchemy
Master and perform alchemic formulas.
AT-WILL POWERS
Ghost Sound
Ranged 10
You produce the sound of your choice to emanate from the target.
Light
Ranged 5
You cause the target to shed bright light for 4 squares and last for 5 minutes.
Mage Hand
Conjure a spectral hand that can carry up to 20 lb for 5 squares.
Prestidigitation
You can move up to 1 lb. of material, create a harmless effect, color, clean, or soil an object, instantly light or snuff-out a fire or torch, make a small mark appear for 1 hour, produce a small image, or make a small handheld item invisible.
Magic Missile
Int vs. Ref
Ranged 20
2d4 + Int mod force damage
Special: This power counts as a basic ranged attack.
Thunderwave
Int vs. Fort
Close blast 3
1d6 + Int mod thunder damage and you push each target a number of squares equal to Wisdom mod.
ENCOUNTER POWERS
Fey Step
Teleport up to 5 squares.
Force Orb
Int vs. Ref
Ranged 20
Primary: 2d8 + Int mod force damage and make a secondary attack
Secondary - each enemy adjacent, Int vs. Ref, 1d10 + Int mod force damage
Fire Shroud
Int vs. Fort
Close burst 3
1d8 + Int mod fire damage and ongoing 5 fire damage.
Dispel Magic (Utility)
Int vs. Will of creator
Conjuration is destroyed.
DAILY POWERS
Acid Arrow
Int vs. Ref
Ranged 20
2d8 + Int mod acid damage and ongoing 5 acid damage (save ends), make a secondary attack.
Secondary - Each creature adjacent, Int vs. Ref, 1d8 + Int mod acid damage and ongoing 5 acid damage (save ends).
Miss - Half damage, and ongoing 2 acid damage.
Sleep
Int vs. Will
Area burst 2 within 20 squares
The target is slowed (save ends), if target fails its first saving throw it becomes unconscious (save ends).
Miss - Target is slowed (save ends)
Fireball
Int vs. Ref
Area burst 3 within 20 squares
4d6 + Int mod fire damage
Miss - Half damage
Stinking Cloud
Int vs. Fort
Area burst 2 within 20 squares
1d10 + Int mod poison damage, creates a vapor that blocks line of sight and creatures entering/starting in the zone take 1d10 + Int mod poison damage, you can move up to 6 squares.
Feather Fall (Utility)
A creature falls and takes no damage and does not fall prone.
Invisibility (Utility)
The target becomes invisible, if the target attacks, it becomes visible.
Summon Shadow Serpent (Utility)
Summon a small shadow serpent that gains a +5 bonus to stealth checks and you can see through its eyes.
Falcon
Emrys
A bold, wise-cracking falcon who flies off to scout out what's ahead and doesn't like cramped spaces like in caves or underground.
Senses: Low-Light Vision
Speed: 2, fly 6 (hover)
Constant Benefits
+2 bonus to Perception checks
+2 bonus to all defenses against opportunity attacks
Active Benefits
You can determine range of arcane attacks from falcon's position.
Range limit of 40 squares from me.
Bio:

An Eladrin born into a nomadic village known as the Eruyt Village within the Feywild, where Tibles was brought up as a Wizard prodigy by the elders being separated from his family as a baby and only having half a locket to show any connection, quickly mastering the arcane art of his village. Even with all of his talent, Tibles remained humble and respected the wishes of his elders and spent many a day reading the lore of the past and of the world beyond the Feywild.

As he grew older and wiser, Tibles’ dreams of the outside world grew with him and he longed to see all the world had to offer, not just the beauty and tranquility of the Fey. As he reached his coming of age, Tibles received from his elders a longsword of his village’s design bearing marks of the Fey along with a spellbook bound with materials found only in the heart of the Fey. It is these items he holds most dearly as a memory of his village.

Soon after his coming of age, Tibles left his village to explore the outside world against the wishes of his elders. He stole away in the night only carrying with him his spellbook, longsword, and a cloak of the Fey leaving behind a letter apologizing for his actions, but explaining that in order to become the great wizard he is destined to be, he must experience the world, not just read about it from the safety of his village.

Throughout his travels, Tibles eventually found his way to the bustling city of Goothum, where traveling the streets late one night was set upon by a half-elven thief who would later become one of his closest friends, Mersh. Despite first impressions, Tibles and Mersh became fast friends and as the situation worsened in Goothum for his new friend, Tibles soon insisted on them leaving the great city. As Mersh said his final goodbyes to his love, Tibles readied their transport for the town of Artorshade, and in the cover of night, left on the long road to Artorshade where their destinies awaited.

Currently
Tibles, now free from his life and able to explore the world, has found new friends and companions within the Tiki Company. One of his closest friends Mersh he met in Goothum and after fleeing the great city made way for Artorshade where he befriended Content Not Found: duran-duran and Marcellius and together they formed the Tiki Company.

Despite the rapidly changing dynamic of the Tiki Company, with the additions of Peregrine and one Richard J. Buckles, now two of Tibles close friends, and the leaving of Duran near Osguard to resolve some issues, Marcellius (thank god) in Winterhaven to attempt to redeem himself, and Mersh staying behind in Goothum, Tibles continues his journeys, helping people when he can. Even though his oldest friends have left the Company, there replacements Content Not Found: belarin_ and _Content Not Found: borris-hans-gruber have already proved themselves (well, at least Belarin) to be strong and courageous.

The Company’s recent summons to Lavanda give Tibles excitement for the journeying into strange foreign lands with new sights to behold and new friends to make and even though his presence is not all together welcomed in the strange lands, he finds comfort in distancing himself from Ashen and the threat of Content Not Found: machine, who is now in pursuit of Tibles.

Tibles of the Blue Leaf Clan

The Tiki Company's Epic adventure Great Job! Time_Tiki